My completion playtime ended at 112 hours, and those less compelled to explore every nook and cranny are still looking at several dozen hours of playtime if they're planning to see the game through to completion. One immediate takeaway from Wrath of the Righteous is that it is simply a massive game, similar to its predecessor.
While Wrath of the Righteous shares in its predecessor's ambition and many of its key strengths, too many familiar pitfalls keep it from being an undisputed recommendation except for the most ardent fans of CRPGs. When Pathfinder: Wrath of the Righteous was announced shortly thereafter, I had high hopes that a second go-around would provide a stronger impression in a sophomore effect, and maybe reach the potential that I thought Kingmaker, ultimately, fell short of. While Kingmaker had one of the worst releases I've personally experienced in terms of polish and general user-friendliness, I saw enough potential in the studio's debut title that I revisited the game a year later to sort of give it a fair shake - not something I would have normally done for a poorly reviewed game. When Pathfinder: Kingmaker managed to command some attention away from established competitors like Divinity Original Sin II: Definitive Edition and Pillars of Eternity II: Deadfire back in 2018, I knew immediately that I would be paying close attention to developer Owlcat Games from that point forward.